Friday 27 November 2009

Final Conclusion

The project is finally finished and i am in some ways relieved. It has been a long 9 weeks of intense concentration and patience and in the end i did learn a hell of a lot.

In the beginning i said that i wanted to do the whole process of conceptualization, modelling, texturing, rigging and then finally animating it for one single character.

The modelling stage was thoroughly enjoyable and it is an area that i am definately interested in going into. I followed some tutorials which i got off the web and that was a major part in me getting through the first hurdles of modelling and from there on i never looked back.

The UV mapping was a major headache for me as i struggled to learn it. The main problem was choosing the right form of mapping for my model and i never really decided whether i wanted to planar map it or automaticallly map it first. In the end i chose to automatically map it and then texture it. I feel as though i haven't fully learned how to UV map and that is something i will work on and rectify over the holidays.

UV mapping is still an area that appeals to me and i am gonna work on it and improve my skills so it becomes second nature to me as with anything in maya.

Rigging was interesting and i had mixed feelings about it but learnt alot. I found out that when i was rigging, my model should have have been modelled seperately and not as a one entity. It's something that i will take into account and also that was one of the reasons why UV mapping was difficult for me as i combined the hold mesh and i couldn't take it apart for mapping.

Putting in the skeletons was pretty easy, especially if you know your human anatomy. The paint weighting stage of the model was frustrating as the amount of time it took to paint it and get it right was a long process. I also found out while paint weighting that there were still problems with the geometry of the model and that is something that i will work on when i model in future.

Animating the character was fun but i didn't really spend a lot of time on it because of the other areas i had to work on. Using the Richard Williams Animator's Survival Kit Book was a really good point of refrence and it teaches you the basics of animation and its principles. A really good book and one that should be with everyone for life. Animation is an area that i will also look to improve upon as well as the other areas that i mentioned.

Overall i think i have learnt and improved in most of the areas that i have explored for this project. I will continue to learn and improve and take what i have learnt so far and build on it.


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